Abilities

Most cards have abilities that are explained via the rules text listed on the bottom half of the card. There are three types of card abilities in Internal Conflict; activated abilities, triggered abilities and passive abilities.

Activated Abilities

Triggered abilities

Triggered abilities are abilities that take effect automatically in response to a certain event on the Battleground.

The One Punch Hexal Virus card has a triggered ability that takes effect whenever it deals damage to a SUPACell unit. Whenever the One Punch Hexal deals damage to a SUPACell unit, this ability will trigger, causing the SUPACell unit to be destroyed.

The Cunning Calculator SUPACell card has a triggered ability that takes effect whenever another SUPACell unit comes into play. Whenever another SUPACell unit comes into play, this ability will trigger, causing the controller of the unit to draw a card.

Passive Abilities

Passive abilities are abilities that do not require activation or a trigger. The ability will remain active as long as the unit remains on the Battleground.

Dealing with multiple effects at the same time

When multiple effects are triggered by an event on the Battleground, the active player has the right to choose the order in which their effects will be resolved. However, they must do so within a limited timeframe. If the player fails to complete the resolution in time, the effects will be assigned randomly by the system to be resolved. Afterwards, the opponent can choose the order of their own effects, if any, in the same way.

Last updated