Game Mode & Rewards

There are three major types of game modes in Internal Conflict; Ranked, Casual and Events.

Ranked

In Ranked mode, players are required to use a 40-card deck led by a SUPA Organism, adhering to standard deck-building rules. Matched with players of similar rank, winners will be rewarded with MMR points that will boost their overall rankings within their respective leagues, but will lose MMR with each loss. Each league is divided into 5 different ranks. These leagues, tracked on a global leaderboard, are ranked in ascending order:

Once a player reaches the Mythical League, they will no longer earn MMR in ranked mode. Instead, their performance will be scored using a separate point system that determines their worldwide ranking. This ranking will be displayed on their league emblem, marking their achievement in the game.

Each season in ranked mode lasts approximately a month, and players will be ranked according to their performance during that season. Once a player reaches a particular league, their score cannot drop below that level even if they lose points from losing matches. This means that their MMR score will be the base minimum of their current league, and they won't be demoted due to their performance. Players will also be rewarded based on their leagues standing in the current season when the next season begins. At the start of each new season, players will receive rewards based on their league standing from the previous season:

At the beginning of a new season, players will be prompted to collect their rewards for the previous season. However, in order to claim these rewards, they must first complete at least one ranked match in the new season. If they fail to do so, they will not be assigned a league for the current season.

Casual

In Casual Mode, a player's MMR is not considered for matchmaking, so winning or losing a match will not affect their MMR score. Nevertheless, the deck-building rules for Casual Mode remain the same as for Ranked Mode, requiring a 40-card deck led by a SUPA Organism and following standard deck-building rules.

Events

Events in Internal Conflict are a rotating game mode that features different types of modes, including seasonal events and tournaments. Some of these modes require players to construct a different deck with modified rules to deck building, such as restrictions on the number of mutation types allowed or a maximum card level limit. These decks are exclusive to Event Mode and cannot be used in other modes.

Event modes rotate, and details on the current active event will be displayed on the event page. Players can earn various rewards from events, which will also be detailed on the event page. Keep an eye out for upcoming events and participate to win exciting rewards!

Daily Quests

The Daily Quest section can be found at the bottom of the main page and displays all available daily quests along with their progress. A new daily quest is added every day and players can have a maximum of 3 active quests at any given time. If a player already has 3 active daily quests, no new quest will be generated until they complete at least one of the active quests.

Once a daily quest is completed, players can claim their reward. However, if a completed quest with unclaimed rewards still occupies an active quest slot, the player cannot take on another quest.

Players can reroll one daily quest per day, replacing an active quest with another random daily quest. This reroll refreshes at the same time as quest generation.

When viewing daily quests, players can track the requirements and rewards of each quest, as well as a progress bar indicating the completion of each quest. Players can complete their daily quests by fulfilling the requirements in any game mode available.

Daily Wins

Players can also earn Mutation Points by achieving daily wins, which can be obtained through any available game mode. The rewards for daily wins are given out on a basis of diminishing returns and refresh at the same time as daily quests. Here's how the reward structure works:

For the first 5 victories, players earn 750 Mutation Points of a random type plus an additional 1,500 Mutation Points of the SUPA Organism's dominant trait.

For the next 5 victories after the initial 5, players earn 500 Mutation Points of a random type plus an additional 1,250 Mutation Points of the SUPA Organism's dominant trait.

For the next 5 victories after the initial 10, players can earn 250 Mutation Points of random types plus an additional 1,000 Mutation Points of the SUPA Organism's dominant trait.

After that, for all remaining victories, players will only receive 100 Mutation Points of the SUPA Organism's dominant trait.

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