Pods
Last updated
Last updated
One of the primary ways for players to obtain essence, which is used to upgrade and craft new cards, is through pods. It's important to note that pods only contain essence and do not drop cards. However, players can use the essence obtained from pods to craft new cards.
Pods are available in two different versions: Virus and SUPACell, and they come in 5 different rarities and 7 different mutation/affinity types. This allows players to choose the type of pod they want to redeem using their Mutation Points, based on the type of card essence they're looking for. For example, if a player opens an RD Virus Basic Pod, they can expect to receive essence for RD Virus cards. Likewise, if they open a WH SUPACell Rare Pod, they can expect to receive essence for WH SUPACell cards.
Each pod has 3 slots for essence which varies in rarity…
Basic
100% Common
95% Common
5% Rare
99% Rare
1% Epic
Rare
100% Common
60% Common
40% Rare
90% Rare
9% Epic
1% Mythical
Epic
95% Common
5% Rare
55% Common
40% Rare
5% Epic
98% Epic 2% Mythical
Mythical
90% Common
10% Rare
50% Common
30% Rare
15% Epic
5% Mythical
100% Mythical
Gambler
50% Common
30% Rare
15% Epic
5% Mythical
50% Common
30% Rare
15% Epic
5% Mythical
50% Common
30% Rare
15% Epic
5% Mythical
…and quantity.
Drop rates by rarity
Common/Rare: 50%
Epic/Mythical: 60%
Common/Rare: 40%
Epic/Mythical: 30%
ALL: 10%
Common
120
200
320
Rare
72
120
192
Epic
36
60
96
Mythical
12
20
32
To redeem pods, players need Mutation Points. The number of Mutation Points required for a pod depends on the pod's rarity and type. Some pods may require more than just Mutation Points for redemption. Once a player redeems a pod, the essence received from that pod can be used to upgrade or craft cards. Although players cannot trade essence directly, they have the option to list their pods for sale on the marketplace, allowing other players to purchase them.
All pods of the same rarity share the same drop rates regardless of their mutation/affinity types. To understand how the drop rates work in pods, let's take the example of a Virus Basic Pod.
In slot 1, the player will receive common Virus card essence. The amount of essence dropped for a common slot can vary; there is a 50% chance it will drop 120 essence, a 40% chance it will drop 200 essence, and a 10% chance it will drop 320 essence.
In slot 2, there is a possibility for the player to receive either rare Virus card essence (drops 5% of the time) or common Virus card essence (drops 95% of the time). If the slot drops a rare drop, there is a 50% chance it will drop 72 essence, a 40% chance it will drop 120 essence, and a 10% chance it will drop 192 essence. If the slot drops a common drop, there is a 50% chance it will drop 120 essence, a 40% chance it will drop 200 essence, and a 10% chance it will drop 320 essence.
In slot 3, there is a possibility for the player to receive either rare Virus card essence (drops 99% of the time) or epic Virus card essence (drops 1% of the time). If the slot drops a rare drop, there is a 50% chance it will drop 72 essence, a 40% chance it will drop 120 essence, and a 10% chance it will drop 192 essence. If the slot drops an epic drop, there is a 60% chance it will drop 36 essence, a 30% chance it will drop 60 essence, and a 10% chance it will drop 96 essence.