Card Anatomy
Last updated
Last updated
There are currently two types of cards, unit cards and shot cards.
In Internal Conflict, players can play unit cards onto the Battleground to function as playable units. Once played, units stay on the Battleground until it is removed. These units come with their own set of stats, abilities, and actions. It's important to note that SUPACell and Virus units have different stats, offering players a range of strategic options when building their decks.
Shot cards are similar to Spell cards in traditional trading card games. They can be played once for their effect(s) and are then moved to the Discard Pile. Unlike unit cards, shot cards do not have stats but offer a wide variety of one-off effects such as weakening your opponent, strengthening your defences, or manipulating the positions of units on the Battleground.
SUPACell and Virus cards have mirrored layouts. SUPACell unit stats are on the right and their Affinity Cost is on the left, while Virus unit stats are on the left and their affinity cost is on the right. The infographic detailing the different sections of a card applies to shot cards as well.
The following are sections common to all cards:
Card Name: The name of the card. Each card has a unique name. Any card with the same name will be considered the same card.
Card Type: The card type indicates whether it is a SUPACell or Virus card, followed by its subtype. For unit cards, the subtype represents the shape of the unit itself, while Shot cards are simply denoted with the word "Shot" after SUPACell/Virus.
Affinity Cost: The amount of Affinity Points required to play the card. Affinity Cost has its own detailed section below.
Rarity & Level: The emblem's colour reflects the rarity of the card, while the Roman numeral and the number of stars in the middle denote its level. Levels can range from 1 to 5. The rarity of a card varies from Common to Rare, Epic, and ultimately, Mythical.
Rules Text: Most cards have abilities that are explained via the rules text listed on the bottom half of the card. For more information on card abilities, see the next section Gameplay.
Unit Stats: Each unit card comes with different stats, which are represented by different symbols. Both SUPACell and Virus units have stats for Damage and Hit Points. However, SUPACell cards come with the Range stat, while Virus cards come with the Speed and Virulence Factor stats.
Damage The amount of damage that the unit’s attack deals to other units when performing an attack action.
Hit Points The amount of Hit Points that a unit has. If a unit’s Hit Points drops to 0, it is destroyed and is then placed in the Discard Pile. Damage causes loss of Hit Points. A unit will not automatically heal itself, but can be healed by effects and abilities.
Range The distance that the unit’s attack can target. The distance that a unit's attack can reach is measured in spaces. If the Range of a unit is 2, it can attack other units within 2 spaces of it.
Speed The distance that the unit can move up to. The distance that a unit can move is also measured in spaces. If the Speed of a unit is 2, it can move up to 2 spaces away.
Virulence Factor The Virulence Factor is the total amount of Virulencedamage that a Virus unit can deal to the SUPACell's SUPA Organism when in range. Virulence damage can only be dealt to the SUPACell's SUPA Organism in the two columns closest to it, which are highlighted in green and yellow on the Battleground. The Virus unit must be in one of these columns to deal Virulence damage. When a Virus unit is in the green column, the Virulence damage dealt is half of the Virulence Factor's amount. When a Virus unit is in the yellow column, the Virulence damage dealt is equal to the Virulence Factor amount. For more information on the columns, see the next section Gameplay.